
A focus on that sort of storytelling, to provide a change of pace from the dense, urban main game, could be a lot of fun.Below we cover all the best new weaponry and armor to pick up while exploring the 200 year old amusement park, and completing quests for its raider inhabitants. Fallout 4 largely lacks those, except for one main quest journey into the radioactive Glowing Sea - which is one of the best parts of the game.
#Fallout 4 dlc series#
The recent installments in the series have long benefited from having occasional slow, lonely, dangerous missions.

But the north part of the map implies a dense, wild forest, where one quest has mercenaries hunting for rare Deathclaw eggs.Įxpanding in that direction might prove very fruitful for Fallout 4. Maine - Knight’s specific location - might be a little out of the way of Fallout 4 (although the D.C.-based Fallout 3 had a Pittsburgh expansion). In short, he was a Fallout 4 scavenger, living off the detritus of a civilization he wasn’t quite part of. It’s a fascinating story, well-worth reading, but one of the parts that stood out to me was that Knight never learned to “live off the land.” He scrounged and stole, putting up a tent with a generator, and taking other people’s food. For over two decades, a man named Chris Knight had lived in the New England wilderness without talking to anyone. Fallout: Survivalġ8 months ago, in GQ Magazine, Michael Finkel described the life and arrest of the North Pond Hermit. For inspiration, perhaps Bethesda could go back to one of their most memorable quests, the Tenpenny Tower section of Fallout 3, where a group of rich humans and poor ghouls fought over prime Wasteland real estate. Give it a couple of centuries, and you’ve got a decent scenario for a typical Fallout-style short story of a seemingly decent community with some sort of dark secret.

They’re also not likely military targets for a nuclear war, so we can posit a scenario where the architecture and maybe even some of the culture survives the Great War. But after his death, in one of the game’s odder scenes, you get to spend time in Kellogg’s brain, finding out how he became what he was in Fallout 4, a process that, thanks to cybernetic enhancements, took over a century. The first half of the Fallout 4 story is spent tracking a brutal mercenary named Conrad Kellogg. With these three improvements and a few other tweaks, a compelling system can become a great one. Ideally, a way to list all the characters in a town with their jobs, and easy access to changing their equipment - and meaningful reasons other than “it looks cool” to change their gear.
#Fallout 4 dlc mods#
Mods are great, but it would also be wonderful to see Bethesda go all-out in providing professional-quality, thematically appropriate stairs, decorations, walls, and so on.įinally, the people of the Commonwealth’s settlements need help.

The whole experience needs to be smoother. Or then there’s the problem of this finding the right piece to fit your genius settlement. If you’ve ever built a house in Fallout 4, and then tried to improve it from the inside, chances are you’ve accidentally picked up a piece of that house. So what improvements could Fallout 4 use? First of all, the interface could use improvements.
